So whilst it is not the best mod for M2TW in terms of adding new content, it is a highly enjoyable mod and a good place for people to start who are just getting into using mods for the first time. A combination of keeping to the vanilla style and expanding it all onto an epic size map gives a feeling like 'the M2TW that vanilla could have been'.
This mod is more of an expansion of the Grand Campaign and not a mod that offers entirely new factions/skins/units etc. Kingdoms Grand Campaign Mod is a mod that continues the work done by CA and does not change the style.
A lot of hard work has gone into this mod and from the feedback he got in his official TWC mod forum he knows it has been worth it for everyone. This is the medieval experience many players wanted vanilla to be and this is what the developer had given them. And now it has taken CA's fantastic game M2TW to a whole new level. More factions were added, more improvements were made to it all the time. And the mod just grew and grew from there.
The mod proved to be a success with many TWC members enjoying it. He had no previous experince of modding so had to learn most of this stuff from scratch, he was a quick learner and a Medieval 2 enthusiast. It was at first simply only a mod that added KOJ and Antioch to the Grand Campaign using the bigmap. Dave Scarface started working on KGCM back in the summer of 2007.